Y-- 1 2 3 4 5 6 7 8 ' --------------------------------- X ' : : : : : : : : : 1 --------------------------------- ' ' : : : : : : : : : 2 --------------------------------- ' ' : : : : : : : : : 3 --------------------------------- ' ' : : : : : : : : : 4 --------------------------------- ' ' : : : : : : : : : 5 --------------------------------- ' ' : : : : : : : : : 6 --------------------------------- ' ' : : : : : : : : : 7 --------------------------------- ' ' : : : : : : : : : 8 --------------------------------- 'EACH QUADRANT IS SIMILARLY DIVIDED INTO 64 SECTORS.
3
4 2
/
5---*---1
/
6 8
7
WARP FACTOR = A REAL NUMBER FROM 0 TO 12.
DISTANCE TRAVELED = INTEGER (WARP FACTOR) QUADRANTS:
WARP .2 = THE ENTERPRISE TRAVELS 1 SECTOR.
.5 = 4 SECTORS.
1 = 1 QUADRANT.
2 = 2 QUADRANTS.
FOR EXAMPLE, IF YOU TRAVEL FROM:
QUADRANT 1 - 1, SECTOR 1 - 1, IN DIRECTION 1 AT WARP 2
YOU WOULD STOP AT
QUADRANT 1 - 3, SECTOR 1 - 1 IN THE NEXT STARDATE.
WHEN YOU CHANGE QUADRANTS, HOWEVER, THE POSITIONS OF
ALL OBJECTS IN THE NEW QUADRANT (INCLUDING THE ENTERPRISE)
ARE RANDOMIZED TO SIMULATE 3-D TRAVEL.
*** NOTE: EVERY USE OF THE WARP ENGINES TAKES ONE STARDATE. IF THE ENTERPRISE IS BLOCKED BY SOMETHING DURING INTRA-QUADRANT TRAVEL IT WILL STOP IN FRONT OF IT (AND WASTE A STARDATE) ***
***NOTE: THERE IS A TIME PORTAL AVAILABLE BY TRAVELLING AT WARP 12. YOU MAY BE CARRIED EITHER FORWARD OR BACKWARD IN TIME, BUT THERE IS ALSO A .40 PROBABILITY THAT YOU WILL BE DESTROYED IN A NUCLEAR IMPLOSION. A WARP FACTOR OF 12 MAY ONLY BE USED AFTER 15 SOLAR YEARS.
***NOTE: IF THE ENTERPRISE RAMS A KLINGON VESSEL, EITHER DELIBERATELY OR ACCIDENTLY, THE KLINGON WILL BE DESTROYED AND THE ENTERPRISE HEAVILY DAMAGED.
***NOTE: DOCKING IS A TWO STEP PROCEDURE--FIRST YOU MUST MOVE ADJACENT TO THE BASE. THEN CONDUCT A SHORT RANGE SCAN. WHILE DOCKED, STARBASE SHIELDS PROTECT THE STARSHIP.
***NOTE: CONDITION YELLOW MEANS YOU ARE DANGEROUSLY LOW ON ENERGY AND SHOULD MAKE FOR A BASE POSTHASTE.
THE ONES DIGIT REPRESENTS THE NUMBER OF STARS.
TENS STARBASES.
HUNDREDS KLINGONS.
THOUSANDS SUPERNOVA.
FOR EXAMPLE:
319 MEANS 3 KLINGONS, 1 STARBASE, AND 9 STARS.
206 MEANS 2 KLINGONS, 0 STARBASES, AND 6 STARS.
7 MEANS 0 KLINGONS, 0 STARBASES, AND 7 STARS.
0 = SET COURSE 1 = SHORT RANGE SENSOR SCAN 2 = LONG RANGE SENSOR SCAN 3 = FIRE PHASERS 4 = FIRE PHOTON TORPEDOES 5 = DAMAGE CONTROL REPORT 6 = SELF-DESTRUCT 7 = ABANDON SHIP 8 = ACTIVATE ENERGY SHIELDS 9 = DEACTIVATE ENERGY SHIELDS 10 = FIRE EXPERIMENTAL DEATH RAYP.S.--SAVE THIS COPY OF INSTRUCTIONS, SO THAT NEXT TIME YOU WILL NOT NEED ADDITIONAL INSTRUCIONS AND CAN PROCEED IMMEDIATELY TO PLAY.