/* Copyright (c) 1984 AT&T */ /* All Rights Reserved */ /* THIS IS UNPUBLISHED PROPRIETARY SOURCE CODE OF AT&T */ /* The copyright notice above does not evidence any */ /* actual or intended publication of such source code. */ #ident "@(#)/usr/include/windows.h.sl 1.1 3.0 12/06/85 2926 " /* Copyright (c) 1984 AT&T */ /* All Rights Reserved */ /* THIS IS UNPUBLISHED PROPRIETARY SOURCE CODE OF AT&T */ /* The copyright notice above does not evidence any */ /* actual or intended publication of such source code. */ #define A_NEWLAYER 1 /* make a new layer */ #define A_CURRENT 2 /* make layer process current */ #define A_DELETE 3 /* delete a layer */ #define A_TOP 4 /* bring a layer to top */ #define A_BOTTOM 5 /* put a layer on bottom */ #define A_MOVE 6 /* move a layer */ #define A_RESHAPE 7 /* reshape a layer */ #define A_NEW 8 /* make a new layer and send C_NEW to layers */ #define A_EXIT 9 /* exit layers program */ /* Leave some room for future mouse operations to be implemented */ #define A_ROMVERSION 20 /* tell us your rom version, e.g. 8;7;5 */ #define A_STACKSIZE 21 /* supply terminal with an alternate amount of stack space to be used with the current download */ #ifndef DADDR /* needed for host code where dmd.h is not available...(DADDR is in dmd.h) */ typedef struct Point { short x; short y; } Point; typedef struct Rectangle { Point origin; Point corner; } Rectangle; #endif struct agentrect{ short command; /* either newlayer, reshape or current */ short chan; Rectangle r; /* rectangle description */ };