Directory of image this file is from
This file as a plain text file
[ TTT3DHOW [ [ THREE DIMENSIONAL TIC-TAC-TOE [TTT3D] IS PLAYED ON A [BOARD WITH 64 SQUARES [FOUR LEVELS WITH 4*4 SQUARES EACH]. [ THE OBJECT OF THE GAME IS TO GET FOUR TOKENS IN A ROW. [THE WINNING ROW MAY BE ANY VERTICAL, HORIZONTAL OR DIAGONAL [ROW IN ANY PLANE OF THE BOARD. THERE ARE 76 SUCH ROWS. [ [ PLAYING THE GAME: [ HIT START 20 TO GIVE THE BOARD DISPLAY. [ONCE STARTED, ALL FURTHER CONTROL IS FROM THE KEYBOARD. [ [ THE TOKEN TO MOVE NEXT IS DISPLAYED TO THE RIGHT. [ [ "B" WILL START A NEW GAME [BEGIN]. [ [ THEN, BEFORE THE FIRST MOVE, [ "X" OR "O" WILL MAKE THAT TOKEN MOVE FIRST. [ [ PLAYER MOVES ARE MADE BY TYPING IN THREE DIGITS, [INDICATING THE LEVEL, ROW, COLUMN OF THE DESIRED MOVE. [THE DIGITS APPEAR IN A COORDINATE DISPLAY AREA TO THE [RIGHT OF THE BOARD. AFTER THE THIRD DIGIT IS ENTERED, [A POINTER DOT APPEARS IN THE CHOSEN SQUARE. [ ILLEGAL MOVES [WHERE A MOVE ALREADY HAS BEEN MADE] [ARE SIMPLY DELETED FROM THE COORDINATE AREA. [ [ "DEL" WILL CLEAR THE COORDINATE AREA AND POINTER DOT. [ [ "EOL" WILL MAKE THE MOVE INDICATED BY THE POINTER DOT [AND CAUSE THE COMPUTER TO COMPUTE A RESPONSE. [ THE SCREEN MAY GO BLANK FOR A FEW SECONDS. [ THE NEW BOARD DISPLAY WILL SHOW YOUR MOVE AND THE [COMPUTER"S. THE COORDINATES OF THE RESPONSE MOVE WILL [BE IN THE COORDINATE AREA. [ [ AT ANY TIME YOU MAY ALSO HIT: [ "CASE" FOR THE COMPUTER TO MAKE THE NEXT MOVE. [ [ "#" TO DELETE THE LAST MOVE MADE [BY EITHER SIDE]. [ [ THERE ARE TWO SPECIAL SITUATIONS IN WHICH THE ONLY [KEYS ACTIVE ARE "B" AND "#": [ -WIN- THE WINNING ROW IS INTENSIFIED. [ -DRAW- "D" IN COORDINATE AREA AFTER COMPUTER MOVE. [ [ TO PLAY AGAINST ANOTHER PERSON, HIT "B", THEN "U". [IN THIS MODE, "EOL" ENTERS THE POINTER DOT MOVE, BUT DOES [NOT COMPUTE A RESPONSE. ALL OTHER KEYS ARE AS ABOVE.