File TTT3DHOW

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[                   TTT3DHOW
[
[   THREE DIMENSIONAL TIC-TAC-TOE [TTT3D] IS PLAYED ON A
[BOARD WITH 64 SQUARES [FOUR LEVELS WITH 4*4 SQUARES EACH].
[   THE OBJECT OF THE GAME IS TO GET FOUR TOKENS IN A ROW.
[THE WINNING ROW MAY BE ANY VERTICAL, HORIZONTAL OR DIAGONAL
[ROW IN ANY PLANE OF THE BOARD.  THERE ARE 76 SUCH ROWS.
[
[ PLAYING THE GAME:
[   HIT START 20 TO GIVE THE BOARD DISPLAY.
[ONCE STARTED, ALL FURTHER CONTROL IS FROM THE KEYBOARD.
[
[   THE TOKEN TO MOVE NEXT IS DISPLAYED TO THE RIGHT.
[
[ "B"  WILL START A NEW GAME  [BEGIN].
[
[    THEN, BEFORE THE FIRST MOVE,
[   "X" OR "O" WILL MAKE THAT TOKEN MOVE FIRST.
[
[   PLAYER MOVES ARE MADE BY TYPING IN THREE DIGITS,
[INDICATING THE LEVEL, ROW, COLUMN OF THE DESIRED MOVE.
[THE DIGITS APPEAR IN A COORDINATE DISPLAY AREA TO THE
[RIGHT OF THE BOARD.  AFTER THE THIRD DIGIT IS ENTERED,
[A POINTER DOT APPEARS IN THE CHOSEN SQUARE.
[   ILLEGAL MOVES [WHERE A MOVE ALREADY HAS BEEN MADE]
[ARE SIMPLY DELETED FROM THE COORDINATE AREA.
[
[ "DEL"  WILL CLEAR THE COORDINATE AREA AND POINTER DOT.
[
[ "EOL"  WILL MAKE THE MOVE INDICATED BY THE POINTER DOT
[AND CAUSE THE COMPUTER TO COMPUTE A RESPONSE.
[   THE SCREEN MAY GO BLANK FOR A FEW SECONDS.
[   THE NEW BOARD DISPLAY WILL SHOW YOUR MOVE AND THE
[COMPUTER"S.  THE COORDINATES OF THE RESPONSE MOVE WILL
[BE IN THE COORDINATE AREA.
[
[  AT ANY TIME YOU MAY ALSO HIT:
[ "CASE" FOR THE COMPUTER TO MAKE THE NEXT MOVE.
[
[ "#"    TO DELETE THE LAST MOVE MADE [BY EITHER SIDE].
[
[  THERE ARE TWO SPECIAL SITUATIONS IN WHICH THE ONLY
[KEYS ACTIVE ARE "B" AND "#":
[  -WIN-   THE WINNING ROW IS INTENSIFIED.
[  -DRAW-  "D" IN COORDINATE AREA AFTER COMPUTER MOVE.
[
[   TO PLAY AGAINST ANOTHER PERSON, HIT "B", THEN "U".
[IN THIS MODE,  "EOL"  ENTERS THE POINTER DOT MOVE, BUT DOES
[NOT COMPUTE A RESPONSE. ALL OTHER KEYS ARE AS ABOVE.



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