File HELP.HL (help file)

Directory of image this file is from
This file as a plain text file


&GAMES
&FUN

		FUN  and  GAMES
		---------------


	There are several Basic Games on the RKB0 surface of this disk.

	To run them, follow the rules for running BASIC.SV

		ie: for "SPACWR"

			.BASIC
			OLD OR NEW -- OLD
			PROG NAME  -- RKB0:SPACWR
			READY
			RUN

		      will get you on the air ...

	Most of these games have instruction files that may be accessed by
	typing, for example, "HELP SPACWR" to get the instructions on the
	terminal, or "HELP SPACWR-L" to get them on the line printer.

&WUMPUS WUMPUS.BA - A "HUNT THE WUMPUS" GAME YOU ARE A FAMOUS HUNTER DESCENDING DOWN INTO THE CAVES OF DARKNESS, LAIR OF THE INFAMOUS MAN-EATING WUMPUS. YOU ARE EQUIPPED WITH FIVE BENT ARROWS, AND ALL YOUR SENSES. THERE ARE TWENTY CAVES CONNECTED BY TUNNELS, AND THERE ARE TWO OTHER KINDS OF HAZARDS: A) PITS, WHICH ARE BOTTOMLESS, AND USUALLY FATAL TO FALL INTO. THERE ARE THREE SUCH PITS IN THE NETWORK. B) SUPER-BATS, WHICH IF YOU STUMBLE INTO THEIR ROOM WILL PICK YOU UP AND DROP YOU IN SOME RANDOM ROOM IN THE NETWORK. YOU MAY SHOOT SUPER-BATS, THERE IS ONE IN EACH OF THREE OR FOUR ROOMS WITHIN THE NETWORK. THE SUPER-BATS GENERALLY STAY IN THEIR OWN ROOMS, EXCEPT WHEN DISPOSING OF INTRUDERS OR SCAVENGING FOR FOOD IN THE PITS. IF YOU BLUNDER INTO THE SAME ROOM AS THE WUMPUS, YOU LOSE.... THE NORMALLY SLEEPING WUMPUS DOES NOT MOVE (HAVING GORGED HIMSELF UPON A PREVIOUS HUNTER). HOWEVER SEVERAL THINGS CAN WAKE HIM UP: 1) WALKING INTO HIS ROOM, 2) SHOOTING AN ARROW ANYWHERE IN THE NETWORK, 3) TRIPPING OVER DEBRIS (CLUMSINESS), 4) TURNING ON THE LIGHTS, IN ORDER TO SEE WHERE YOU ARE HEADED. IF HE WAKES UP THERE'S A POSSIBILITY HE WILL MOVE, HOWEVER, HE'S TOO LAZY TO MOVE MORE THAN ONE ROOM BETWEEN SNOOZES. THE WUMPUS IS TOO BIG TO BE PICKED UP BY SUPER-BATS AND HAS SUCKER FEET, SO HE DOESN'T FALL INTO THE PITS. YOU CAN SMELL THE WUMPUS FROM ONE OR TWO ROOMS AWAY. YOU WILL TREMBLE WITH FEAR WHEN HE MOVES ABOUT. YOU CAN HEAR SUPER-BATS FROM ONE ROOM AWAY, AND FEEL DRAFTS (FROM BOTTOMLESS PITS) FROM ONE ROOM AWAY (AND TASTE THE FEAR...). TO SHOOT AN ARROW TYPE "SHOOT" INSTEAD OF A MOVE, AND THEN SPECIFY WHICH ROOMS THE ARROW SHOULD PASS THROUGH. YOU ARE STRONG ENOUGH TO SHOOT IT THROUGH AS MANY AS FIVE ROOMS. BENT ARROWS HAVE NO PROBLEM ROUNDING CORNERS OF LESS THAN 98.6 DEGREES. IF YOU SPECIFY AN IMPOSSIBLE PATH THE ARROW WILL RICOCHET OFF THE WALLS OF THE ROOM, LOSING SPEED, AND WILL EVENTUALLY COME TO REST IN ONE OF THE ADJOINING ROOMS. THE PATH MAY BE TERMINATED BY SPECIFYING ROOM 0. EACH ROOM IS CONNECTED TO THREE OTHER ROOMS BY THREE TUNNELS A, B AND C. YOU MUST ALWAYS MOVE BETWEEN ROOMS BY SPECIFYING WHICH TUNNEL YOU WISH TO EXPLORE. YOU CAN ALWAYS RETRACE YOUR FOOT STEPS BY MOVING BACK USING THE SAME TUNNEL DESIGNATOR. IF YOU WISH TO SEE WHICH ROOMS ARE AT THE ENDS OF THE TUNNELS YOU MAY TYPE "LIGHTS ON" INSTEAD OF A MOVE. THIS MAY BE AN UNHEALTHY LUXURY HOWEVER BECAUSE THE LIGHT GIVES THE WUMPUS INSOMNIA. TO EXTINGUISH THE LIGHTS SIMPLY TYPE "LIGHTS OFF". GOOD LUCK HUNTING!!
&SPACWR INSTRUCTIONS FOR SPACWR THE GALAXY IS DIVIDED INTO AN 8,8 QUADRANT GRID WHICH IS IN TURN DIVIDED INTO AN 8,8 SECTOR GRID. THE CAST OF CHARACTERS IS AS FOLLOWS: <*> = ENTERPRISE +++ = KLINGON >!<=STARBASE * =STAR COMMAND 0 = WARP ENGINE CONTROL: COURSE IS IN A CIRCULAR NUMERICAL 4 3 2 VECTOR ARRANGEMENT AS SHOWN. \ ^ / INTEGER AND READ VALUES MAY BE \^/ USED. THEREFORE COURSE 1.5 IS 5 ----- 1 HALF WAY BETWEEN 1 AND 2. /!\ / ! \ A VECTOR OF 9 IS UNDEFINED, BUT 6 7 8 VALUES MAY APPROACH 9. COURSE ONE WARP FACTOR IS THE SIZE OF ONE QUADRANT. THEREFORE TO GET FROM QUADRANT 6,5 TO 5,5 YOU WOULD USE COURSE 3. WARP FACTOR 1 COMMAND 1 = SHORT RANGE SENSOR SCAN PRINT THE QUADRANT YOU ARE CURRENTLY IN. INCLUDING STARS, KLINGONS, STARBASES, AND THE ENTERPRISE, ALONG WITH OTHER PERTINATE INFORMATION. COMMAND 2 = LONG RANGE SENSOR SCAN SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE OF THE ENTERPRISE IN THE MIDDLE OF THE SCAN. THE SCAN IS CODED IN THE FORM XXX, WHERE THE UNITS DIGIT IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF STAR- BASES. THE HUNDREDS DIGIT IS THE NUMBER OF KLINGONS. COMMAND 3 = PHASER CONTROL ALLOWS YOU TO DESTROY THE KLINGONS BY HITTING HIM WITH SUITABLY LARGE NUMBERS OF ENERGY UNITS TO DEPLETE HIS SHIELD POWER. KEEP IN MIND THAT WHEN YOU SHOOT AT HIM, HE GONNA SHOOT AT YOU, TOO! COMMAND 4 = PHOTON TORPEDO CONTROL COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL IF YOU HIT THE KLINGON, HE IS DESTROYED AND CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO HIS PHASER FIRE. NOTE: THE LIBRARY COMPUTER (COMMAND 7) HAS AN OPTION TO COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2). COMMAND 5 = SHIELD CONTROL DEFINES NUMBER OF ENERGY UNITS TO BE ASSIGNED TO SHIELDS ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE THAT TOTAL ENERY INCLUDES SHIELD ENERGY. COMMAND 6 = DAMAGE CONTROL REPORT GIVES STATE OF REPAIRS OF ALL DEVICES. A STATE OF REPAIR LESS THAN ZERO SHOWS THAT THE DEVICE IS TEMPORARALY DAMAGED. COMMAND 7 = LIBRARY COMPUTER THE LIBRARY COMPUTER CONTAINS THREE OPTIONS: OPTION 0 = CUMULATIVE GALACTIC RECORD WHICH SHOWS COMPUTER MEMORY OF THE RESULTS OF ALL PREVIOUS LONG RANGE SENSOR SCANS OPTION 1 = STATUS REPORT WHICH SHOWS NUMBER OF KLINGONS, STARDATES, AND STARBASES LEFT. OPTION 2 = PHOTON TORPEDO DATA GIVES TRAJECTORY AND DISTANCE BETWEEN THE ENTERPRISE AND ALL KLINGONS IN YOUR QUADRANT COMMAND 8 = BEGIN NEW CONTEST (WITH NEW GALAXY LAYOUT).
&BLACKJACK &BLKJAC &BLKJAK BLACKJACK --------- This is a game of Blackjack, Las Vegas sytle. Here are the rules of the house: - The dealer must hit on 16 or less and will stay on 17 or more - You may split a pair and play a hand with each of them - You may double your bet and revieve exactly one more card any time on your first hit The typing instructions are: (0) No hit (1) Hit (2) Double your bet (3) Split a pair When the dealer has an exposed ace, he will ask you for an insurance bet that will risk half your bet for the amount equal to your bet if you win. You win if the dealer has a Blackjack, and lose if he doesn't. The house limit is $500.00 ... Good Luck !!
&CRAPS CRAPS ----- This is a Craps game, with the computer as your opponent. The rules are: - a 7 or 11 on the first roll wins - a 2, 3, or 12 on the first roll loses - any other number rolled becomes your "point" and you continue to roll ... if you make your point, you win, if you roll a 7, you lose. - the die change hands when you lose
&FOOTBALL &FOOTBL FOOTBALL -------- Responses requiring a YES/NO answer are (0) NO or (1) YES On offense you are permitted to: (10) Run (11) Pass (12) Sweep (13) Screen Pass (14) Long Pass (15) Draw Play (16) Punt (17) Fieldgoal On defense you may: (4) Normal - good against sweep & screen (5) Hold - good against run, pass, or draw (6) Blitz - good against pass or long pass (7) Intercept - increase your odds at interception (8) Block - gives a chance to block kick, but decreases the runback distance. To call a play, type its code. Also, time out may be called 3 times per half by typing a (2). Have fun .......
&GOLF GOLF ---- The instructions for golf are printed by the computer as you play.
&ROULET ROULET ------ Betting Layout Types of Bets (* = RED) -------------- (1)-(36) signify a straight bet 1* 2 3* on that number 4 5* 6 pay off is 35:1 7* 8 9* The 2:1 bets are: 10 11 12* (37) 1-12 (40) First Col. -------------- (38) 13-24 (41) Second Col. 13 14* 15 (39) 25-36 (42) Third Col. 16* 17 18* 19* 20 21* The even money bets are: 22 23* 24 (43) 1-18 (46) Odd -------------- (44) 19-36 (47) Red 25* 26 27* (45) Even (48) Black 28 29 30* 31 32* 33 (49) 0 and (50) 00 pay 35:1 34* 35 36* but 0 and 00 do not count under -------------- any bets except their own When asked for a bet, type the number and amount bet, seperated by a comma <,> ... minimum bet is $5 ; maximum is $500
&TICTAC TIC TAC TOE ----------- The move positions are: 1 2 3 Computer = "X" 4 5 6 You = "0" 7 8 9 type a (0) if you want the computer to move first, a (1) if you want to.
&KING KING ---- Congratulations ... You have become premier of a small (30 by 70 mile) communist island. It is your job to decide upon the country's budget and to distribute money to your countrymen from the communal treasury. The money is in ROLLADS and each person needs 100 rollads per year to survive. Your country's income is from farm produce and tourists who visit your magnificient forests to hunt and fish. Your land is farm land that is also rich in minerals which may be sold to foreign interests for strip mining. However, this wreaks the land for farming, and they import their own workers. If you choose to farm the land, it costs between 10 and 15 rallods per square mile to plant. Your goal is to survive your 8 year term of office ... good luck ! !



Feel free to contact me, David Gesswein djg@pdp8online.com with any questions, comments on the web site, or if you have related equipment, documentation, software etc. you are willing to part with.  I am interested in anything PDP-8 related, computers, peripherals used with them, DEC or third party, or documentation. 

PDP-8 Home Page   PDP-8 Site Map   PDP-8 Site Search